Outlaws of Thunder Junction (otj) | ||
#15 ⸱ Rare ⸱ English |
Variations : 1Parts— | High NoonEach player can't cast more than one spell each turn. , Sacrifice High Noon: It deals 5 damage to any target.
LegalitiesLegal Future Duel Brawl Legacy Modern Alchemy Pioneer Vintage Explorer Historic Standard Timeless Commander Gladiator Oathbreaker Standardbrawl Not Legal Duel Brawl Penny Predh Future Legacy Modern Pauper Alchemy Pioneer Vintage Explorer Historic Standard Timeless Commander Gladiator Oldschool Premodern Oathbreaker Standardbrawl Paupercommander RulingsIf you cast High Noon, you’ve already cast at least one spell that turn (High Noon itself) so you won’t be able to cast any more spells until the next turn. If High Noon enters the battlefield on a turn where you haven’t cast any spells, you’ll be able to cast one spell that turn.
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