High Noon

Variations : 1

Parts

High Noon

Enchantment
Each player can't cast more than one spell each turn.
, Sacrifice High Noon: It deals 5 damage to any target.

 

They both knew only one of them would walk away.

 

 

 

Legalities

Legal
Duel
Brawl
Future
Legacy
Modern
Alchemy
Pioneer
Vintage
Explorer
Historic
Standard
Timeless
Commander
Gladiator
Oathbreaker
Standardbrawl
Not Legal
Penny
Predh
Pauper
Oldschool
Premodern
Paupercommander

Rulings

2024-04-12

If you cast High Noon, you’ve already cast at least one spell that turn (High Noon itself) so you won’t be able to cast any more spells until the next turn. If High Noon enters the battlefield on a turn where you haven’t cast any spells, you’ll be able to cast one spell that turn.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
Buy at TCGPlayer

Other Printings

 NormalFoil
Outlaws of Thunder Junction$5.34
Outlaws of Thunder Junction$15.55

Pricing data provided by TCGPlayer