Outlaws of Thunder Junction (otj) | ||
| #99 ⸱ Uncommon ⸱ Italian | ||
![]() Variations— Parts— | Gang di DissolutiQuando la Gang di Dissoluti entra nel campo di battaglia, crea una pedina creatura Mercenario 1/1 rossa con " Ogniqualvolta un fuorilegge che controlli muore, ogni avversario perde 1 punto vita e tu guadagni 1 punto vita. (Assassini, Farabutti, Mercenari, Pirati e Warlock sono fuorilegge.)
LegalitiesLegal Duel Brawl Future Legacy Modern Pioneer Vintage Historic Standard Timeless Commander Gladiator Oathbreaker Standardbrawl Not Legal Penny Predh Pauper Alchemy Oldschool Premodern Paupercommander RulingsIf an ability refers to an outlaw or whether a player controls an outlaw, it’s referring only to permanents with one or more of the creature types specified above. Notably, it’s not referring to any spell or card not on the battlefield. However, other abilities may refer to an “outlaw spell” or “outlaw card” in a zone other than the battlefield. Those abilities refer to spells and cards with one or more of the specified creature types.
Outlaw is not a creature type. If an effect asks you to choose a creature type, you can’t choose outlaw.
A card, spell, or permanent is an outlaw if it has the Assassin, Mercenary, Pirate, Rogue, or Warlock creature type. It doesn’t matter if it has more than one of those creature types; as long as it has at least one, it’s an outlaw.
If one or more outlaws you control die at the same time that Rakish Crew leaves the battlefield, its last ability triggers for each of those outlaws.
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