Outlaws of Thunder Junction (otj) | ||
| #135 ⸱ Common ⸱ Portuguese | ||
![]() Variations— Parts— | Incursores da Mina3 / 2 Atropelar Quando Incursores da Mina entrar no campo de batalha, se você controlar outro fora da lei, crie uma ficha de Tesouro. (Assassinos, Mercenários, Piratas, Ladinos e Bruxos são fora da lei. Uma ficha de Tesouro é um artefato com "
LegalitiesLegal Duel Brawl Penny Future Legacy Modern Pauper Pioneer Vintage Historic Standard Timeless Commander Gladiator Oathbreaker Standardbrawl Paupercommander Not Legal Predh Alchemy Oldschool Premodern RulingsIf an ability refers to an outlaw or whether a player controls an outlaw, it's referring only to permanents with one or more of the creature types specified above. Notably, it's not referring to any spell or card not on the battlefield. However, other abilities may refer to an "outlaw spell" or "outlaw card" in a zone other than the battlefield. Those abilities refer to spells and cards with one or more of the specified creature types.
Outlaw is not a creature type. If an effect asks you to choose a creature type, you can't choose outlaw.
A card, spell, or permanent is an outlaw if it has the Assassin, Mercenary, Pirate, Rogue, or Warlock creature type. It doesn't matter if it has more than one of those creature types; as long as it has at least one, it's an outlaw.
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