Outlaws of Thunder Junction (otj) | ||
| #161 ⸱ Common ⸱ Portuguese | ||
![]() Variations— Parts— | Urso Pastor4 / 2 Toda vez que Urso Pastor atacar selado, as criaturas que você controla ganham atropelar até o final do turno. Selar 1 (Vire qualquer número de outras criaturas que você controla com total de poder igual ou superior a 1: Esta Montaria torna-se selada até o final do turno. Sele somente como um feitiço.)
LegalitiesLegal Duel Brawl Penny Future Legacy Modern Pauper Pioneer Vintage Historic Standard Timeless Commander Gladiator Oathbreaker Standardbrawl Paupercommander Not Legal Predh Alchemy Oldschool Premodern Rulings“Saddled” isn’t an ability that a creature has. It’s just something true about that creature. It won’t stop being saddled until the turn ends or it leaves the battlefield.
Creatures with saddle can attack or block as normal even if they aren’t saddled.
You may activate a permanent’s saddle ability even if that permanent is already saddled.
If a permanent becomes a copy of a saddled Mount, the copy won’t be saddled.
“Saddle N” means “Tap any number of other untapped creatures you control with total power N or greater: This permanent becomes saddled until end of turn. Activate only as a sorcery.”
An ability that triggers when a creature “attacks while saddled” will trigger only if that creature was saddled when it was declared as an attacker.
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