Outlaws of Thunder Junction (otj) | ||
| #161 ⸱ Common ⸱ Simplified Chinese | ||
![]() Variations— Parts— | 驱群灰熊4 / 2 每当驱群灰熊于已乘驾时攻击,由你操控的生物获得践踏异能直到回合结束。 乘驾1(横置任意数量由你操控且力量总和等于或大于1的其他生物:此坐骑成为已乘驾直到回合结束。只能于法术时机乘驾。)
LegalitiesLegal Duel Brawl Penny Future Legacy Modern Pauper Pioneer Vintage Historic Standard Timeless Commander Gladiator Oathbreaker Standardbrawl Paupercommander Not Legal Predh Alchemy Oldschool Premodern Rulings“Saddled” isn’t an ability that a creature has. It’s just something true about that creature. It won’t stop being saddled until the turn ends or it leaves the battlefield.
Creatures with saddle can attack or block as normal even if they aren’t saddled.
You may activate a permanent’s saddle ability even if that permanent is already saddled.
If a permanent becomes a copy of a saddled Mount, the copy won’t be saddled.
“Saddle N” means “Tap any number of other untapped creatures you control with total power N or greater: This permanent becomes saddled until end of turn. Activate only as a sorcery.”
An ability that triggers when a creature “attacks while saddled” will trigger only if that creature was saddled when it was declared as an attacker.
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