Judge Gift Cards 2022 (p22) | ||
| #6 ⸱ Rare ⸱ English | ||
![]() Variations— Parts : 1 | Training GroundsActivated abilities of creatures you control cost
LegalitiesNot Legal Standard Future Pauper Alchemy Oldschool Premodern Paupercommander Standardbrawl Legal Duel Brawl Penny Predh Legacy Modern Pioneer Vintage Historic Standard Timeless Commander Gladiator Oathbreaker Standardbrawl RulingsTraining Grounds won't affect a cost that isn't the cost to activate a creature's activated ability. For example, it won't affect Flameblast Dragon's
If an activated ability of a creature you control costs no generic mana to activate (for example, if it costs
Training Grounds takes the total cost to activate a creature's activated ability into account, not just the cost printed on it. For example, Urabrask has an activated ability that costs
Training Grounds can reduce the part of an activation cost represented by generic mana symbols down to nothing, as long as it still costs at least one mana. For example, if an activation cost is
Training Grounds reduces the generic mana in waterbend costs for activated abilities. It will not reduce waterbend costs that are additional costs for casting spells.
Training Grounds won't affect the part of an activation cost represented by colored mana symbols or snow mana symbols. It also won't affect nonmana parts of an activation cost, if there are any.
Training Grounds affects only creatures you control on the battlefield. The costs of activated abilities that work in other zones (such as cycling or unearth) won't be reduced.
Training Grounds can reduce the amount you pay for a creature's activated ability cost that includes
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