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#ROE-91 ⸱ Rare ⸱ English |
Variations— Parts— | Training GroundsActivated abilities of creatures you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
LegalitiesLegal Duel Brawl Penny Predh Future Legacy Modern Alchemy Pioneer Vintage Explorer Historic Standard Timeless Commander Gladiator Oathbreaker Historicbrawl Standardbrawl Not Legal Pauper Oldschool Premodern Paupercommander RulingsIf an activated ability of a creature you control costs no generic mana to activate (for example, if it costs , it costs , or it costs only nonmana actions such as or "Sacrifice a creature"), Training Grounds simply won't affect it. In particular, it won't increase the cost to include a mana payment of .
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