Fallout (pip)

#203 ⸱ Uncommon ⸱ English
Inspiring Call

Variations : 1

Parts

Inspiring Call

Instant
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

 

Loyal members of the Enlightened return to Point Pleasant during the seasonal equinox to honor the Wise Mothman, despite interference from the blasphemous "Dim Ones."

 

 

 

Legalities

Legal
Alchemy
Brawl
Commander
Duel
Explorer
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Penny
Pioneer
Standard
Standardbrawl
Timeless
Vintage
Not Legal
Oldschool
Pauper
Paupercommander
Predh
Premodern

Rulings

2017-11-17

Once a creature gains indestructible, it will have it for the turn, even if it loses all its +1/+1 counters.

 

Market Pricing

 NormalFoil
Low$4.08
Median$5.23
High$39.47
Market$5.06
Direct Low$9.99
Buy at TCGPlayer

Other Printings

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Jumpstart$0.53
Commander Anthology Volume II$0.83
Iconic Masters$3.88

View All Other Printings

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