Fallout (pip)

#203 ⸱ Uncommon ⸱ English
Inspiring Call

Variations : 1

Parts

Inspiring Call

Instant
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

 

Loyal members of the Enlightened return to Point Pleasant during the seasonal equinox to honor the Wise Mothman, despite interference from the blasphemous "Dim Ones."

 

 

 

Legalities

Legal
Duel
Brawl
Legacy
Modern
Pioneer
Vintage
Explorer
Historic
Timeless
Commander
Gladiator
Oathbreaker
Not Legal
Penny
Predh
Future
Pauper
Alchemy
Standard
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2017-11-17

Creatures you control that have +1/+1 counters put on them after Inspiring Call resolves won't gain indestructible.

 

Market Pricing

 NormalFoil
Low$0.75
Median$1.40
High$999.99
Market$1.22
Direct Low$19.98
Buy at TCGPlayer

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