Fallout (pip)

#121 ⸱ Rare ⸱ French
Abri 11 : dilemme électoral

Variations

Parts

Abri 11 : dilemme électoral

Enchantement — saga
(Au moment où cette saga arrive sur le champ de bataille et après votre étape de pioche, ajoutez un marqueur « sapience ». Sacrifiez après III.)
I — Pour chaque adversaire, vous créez un jeton de créature 1/1 blanche Humain et Soldat.
II, III — Chaque joueur vote secrètement pour jusqu'à une créature, puis ces votes sont révélés. Si aucune créature n'a reçu de vote, chaque joueur pioche une carte. Sinon, détruisez chaque créature avec le plus de votes ou qui partage le plus de votes.

 

 

 

Legalities

Legal
Duel
Legacy
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Penny
Predh
Future
Modern
Pauper
Alchemy
Pioneer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2024-03-08

Abilities that trigger "whenever players finish voting" trigger once all players have voted or once all secret votes are revealed, but they won't go on the stack until the current spell or ability finishes resolving.

 

2024-03-08

To secretly vote, each player writes down their chosen option without showing it to anyone else. Each player then keeps their vote secret until all players simultaneously reveal their votes.

 

2024-03-08

Before secret votes are revealed, players may announce how they intend to vote, but they can't reveal what they actually wrote down until all votes are simultaneously revealed. Players can lie about how they intend to vote before the votes are revealed.

 

2024-03-08

No player votes until Vault 11's last ability resolves. Any responses to the ability must be made without knowing the outcome of the vote.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings