The List (plst) | ||
#AFR-248 ⸱ Common ⸱ English |
Variations— Parts— | Leather ArmorEquipped creature gets +0/+1 and has ward . (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Equip . Activate only once each turn.
LegalitiesLegal Duel Legacy Modern Pauper Pioneer Vintage Explorer Historic Timeless Commander Gladiator Oathbreaker Historicbrawl Paupercommander Brawl Not Legal Brawl Penny Predh Future Alchemy Standard Oldschool Premodern Standardbrawl RulingsIf a creature with ward is equipped with Leather Armor, becoming the target of a spell or ability an opponent controls will cause both ward abilities to trigger.
| Market Pricing
Other Printings
|