Adventures in the Forgotten Realms (afr) | ||
#248 ⸱ Common ⸱ English |
Variations— Parts— | Leather ArmorEquipped creature gets +0/+1 and has ward . (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Equip . Activate only once each turn.
LegalitiesNot Legal Standardbrawl Oldschool Premodern Penny Future Brawl Alchemy Standard Predh Timeless Legal Oathbreaker Duel Brawl Penny Future Legacy Modern Pauper Alchemy Pioneer Vintage Historic Standard Commander Gladiator Historicbrawl Paupercommander Explorer Timeless RulingsIf a creature with ward is equipped with Leather Armor, becoming the target of a spell or ability an opponent controls will cause both ward abilities to trigger.
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