The List (plst) | ||
#GRN-214 ⸱ Uncommon ⸱ English |
Variations— Parts— | Wee Dragonauts1 / 3 Flying Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.
LegalitiesLegal Duel Penny Predh Legacy Modern Pauper Pioneer Vintage Explorer Historic Timeless Commander Gladiator Oathbreaker Historicbrawl Paupercommander Brawl Not Legal Brawl Future Alchemy Standard Oldschool Premodern Standardbrawl RulingsWee Dragonauts’s triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
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