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#35174 ⸱ Common ⸱ English |
Variations— Parts— | Wee Dragonauts1 / 3 Flying Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.
LegalitiesNot Legal Alchemy Future Oldschool Premodern Standard Standardbrawl Legal Brawl Commander Duel Explorer Gladiator Historic Legacy Modern Oathbreaker Pauper Paupercommander Penny Pioneer Predh Timeless Vintage RulingsWee Dragonauts's triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
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