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#M15-176 ⸱ Rare ⸱ English |
Variations— Parts— | Genesis Hydra0 / 0 When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library. Genesis Hydra enters the battlefield with X +1/+1 counters on it.
LegalitiesLegal Duel Legacy Modern Pioneer Vintage Commander Oathbreaker Penny Not Legal Brawl Penny Predh Future Pauper Alchemy Explorer Historic Standard Timeless Gladiator Oldschool Premodern Historicbrawl Paupercommander Standardbrawl RulingsIf you put an Aura onto the battlefield this way, you choose what it enchants as it enters the battlefield. This doesn't target any permanent or player, but it must be able to enchant that permanent or player. For example, you could put a green Aura onto the battlefield enchanting a creature with hexproof controlled by an opponent, but not one with protection from green.
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