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#92654 ⸱ Mythic ⸱ English |
Variations— Parts— | Iymrith, Desert Doom5 / 5 Flying Iymrith, Desert Doom has ward as long as it's untapped. Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference.
LegalitiesLegal Brawl Oathbreaker Duel Legacy Modern Pioneer Vintage Explorer Historic Commander Gladiator Historicbrawl Timeless Not Legal Standardbrawl Brawl Penny Future Pauper Alchemy Standard Oldschool Premodern Paupercommander Predh Timeless RulingsIf a player casts a spell that targets multiple permanents their opponent controls with ward, each of those ward abilities will trigger. If that player doesn't pay for all of them, the spell will be countered.
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