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Shadows over Innistrad Promos (psoi)

#159s ⸱ Rare ⸱ English
Geier Reach Bandit // Vildin-Pack Alpha

Variations

Parts

Vildin-Pack Alpha

Creature — Werewolf
4 / 3
Whenever a Werewolf enters the battlefield under your control, you may transform it.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha.

 

Illustrated by Slawomir Maniak

 

Geier Reach Bandit

Creature — Human Rogue Werewolf
3 / 2
Haste
At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit.

 

The cathars realized they had not tracked her—she had led them here.

 

Illustrated by Slawomir Maniak

 

Legalities

Legal
Duel
Penny
Legacy
Modern
Pioneer
Vintage
Commander
Not Legal
Brawl
Future
Pauper
Historic
Standard
Gladiator
Oldschool
Premodern
Historicbrawl
Paupercommander

Rulings

2016-04-08

To trigger the Werewolf’s back face’s transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won’t trigger.

 

2016-04-08

The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn’t on the battlefield for some or all of that turn.

 

2016-04-08

If you control three Vildin-Pack Alphas and a Werewolf enters the battlefield under your control, you may transform it, transform it again, and transform it a third time.

 

2016-04-08

If a creature with haste transforms and no longer has haste on the same turn that it comes under your control, such as if you cast a Geier Reach Bandit when you already control a Vildin-Pack Alpha, it won’t be able to attack that turn.

 

2016-07-13

For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).

 

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