Creature — Human Rogue Werewolf
3 / 2
Haste
At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit.
Creature — Werewolf
4 / 3
Whenever a Werewolf you control enters, you may transform it.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha.
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).