Creature — Human Rogue Werewolf
3 / 2
Haste
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Creature — Werewolf
4 / 3
Whenever a Werewolf you control enters, you may transform it.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
If a creature with haste transforms and no longer has haste on the same turn that it comes under your control, such as if you cast a Geier Reach Bandit when you already control a Vildin-Pack Alpha and choose to transform it, it won’t be able to attack that turn.