Teenage Mutant Ninja Turtles Source Material (pza) | ||
| #19 ⸱ Mythic ⸱ French | ||
![]() Variations— Parts— | Jitte d'UmezawaÀ chaque fois que la créature équipée inflige des blessures de combat, mettez deux marqueurs « charge » sur le Jitte de Raph. Retirez un marqueur « charge » du Jitte de Raph : choisissez l'un - * La créature équipée gagne +2/+2 jusqu'à la fin du tour. * Une créature ciblée gagne -1/-1 jusqu'à la fin du tour. * Vous gagnez 2 points de vie. Équipement
LegalitiesLegal Duel Brawl Predh Legacy Vintage Historic Timeless Commander Gladiator Oathbreaker Not Legal Penny Future Pauper Alchemy Pioneer Standard Oldschool Premodern Standardbrawl Paupercommander Banned Modern RulingsIf the Jitte is moved after the "+2/+2" mode is announced but before it resolves, the bonus is given to the creature that is equipped when the ability resolves.
The ability can be used any time Umezawa's Jitte's controller has priority — only the "target creature" choice has additional requirements. Choosing the "Equipped creature gets +2/+2 until end of turn" mode does nothing if the Jitte isn't equipped to a creature when the ability resolves.
If the "target creature gets -1/-1 until end of turn" mode is chosen, the target creature must also be announced.
Umezawa's Jitte's activated ability generates a modal choice. The choice is made when the ability is activated.
If the Jitte leaves the battlefield after the "+2/+2" mode is announced but before it resolves, the bonus is given to the creature that was most recently equipped once the ability resolves.
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