Aeromunculus

Variations

Parts

Aeromunculus

Creature — Homunculus Mutant
2 / 3
Flying
: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

 

"The absence of binocular vision imposes certain challenges for a flying creature, which are overcome via echolocation." —Simic research notes

 

 

 

Legalities

Legal
Duel
Brawl
Legacy
Modern
Pauper
Pioneer
Vintage
Explorer
Historic
Timeless
Commander
Gladiator
Oathbreaker
Paupercommander
Not Legal
Penny
Predh
Future
Alchemy
Standard
Oldschool
Premodern
Standardbrawl

Rulings

2019-01-25

You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won’t put any +1/+1 counters on it.

 

Market Pricing

 NormalFoil
Low$0.01
Median$0.15
High$8.00
Market$0.02
Direct Low
Buy at TCGPlayer

Other Printings