Aeromunculus

Variations

Parts

Aeromunculus

Creature — Homunculus Mutant
2 / 3
Flying
: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

 

"The absence of binocular vision imposes certain challenges for a flying creature, which are overcome via echolocation." —Simic research notes

 

 

 

Legalities

Legal
Brawl
Duel
Legacy
Modern
Pauper
Pioneer
Vintage
Historic
Commander
Gladiator
Historicbrawl
Paupercommander
Explorer
Penny
Oathbreaker
Timeless
Not Legal
Standardbrawl
Brawl
Penny
Future
Alchemy
Standard
Oldschool
Premodern
Predh
Timeless

Rulings

2019-01-25

You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won’t put any +1/+1 counters on it.

 

Market Pricing

 NormalFoil
Low$0.01
Median$0.15
High$8.00
Market$0.01
Direct Low$0.01
Buy at TCGPlayer

Other Printings