Shadowmoor (shm) | ||
#18 ⸱ Uncommon ⸱ Spanish |
![]() Variations— Parts— | Tiempo en prisiónEncantar criatura. La criatura encantada no puede atacar o bloquear y no pueden jugarse sus habilidades activadas. Siempre que una criatura entre en juego bajo el control de un oponente, puedes anexarle el Tiempo en prisión a esa criatura.
LegalitiesNot Legal Alchemy Brawl Explorer Future Gladiator Historic Oldschool Pauper Paupercommander Penny Pioneer Premodern Standard Standardbrawl Timeless Legal Commander Duel Legacy Modern Oathbreaker Predh Vintage RulingsThe last ability works only if Prison Term is already on the battlefield. You may move it from the creature it's currently enchanting onto the new creature.
Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keywords are activated abilities and will have colons in their reminder text.
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