Sakashima der Hochstapler

Variations

Parts

Sakashima der Hochstapler

Legendäre Kreatur - Mensch, Räuber
3 / 1
Du kannst eine Kreatur im Spiel bestimmen, sowie Sakashima der Hochstapler ins Spiel kommt. Falls du dies tust, kommt Sakashima als Kopie dieser Kreatur ins Spiel, außer dass sein Name immer noch Sakashima der Hochstapler ist, er immer noch legendär ist und „: Bringe Sakashima den Hochstapler am Ende des Zuges auf die Hand seines Besitzers zurück." erhält.

 

 

 

Legalities

Legal
Duel
Penny
Predh
Legacy
Modern
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Future
Pauper
Alchemy
Pioneer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2005-06-01

If there is no creature on the battlefield or if you don't choose a creature as Sakashima enters, Sakashima remains a 3/1 Human Rogue.

 

2005-06-01

Sakashima must be on the battlefield at the end of turn in order to return to hand. If Sakashima leaves the battlefield after the ability is activated but before the at-end-of-turn ability resolves, the ability does nothing.

 

2005-06-01

Sakashima doesn't get the return to hand ability unless a creature is copied as Sakashima enters. Sakashima can't copy itself because the choice is made as part of the event that puts it onto the battlefield, and whatever will be copied must already be on the battlefield.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings