Saviors of Kamigawa (sok) | ||
| #53 ⸱ Rare ⸱ Portuguese | ||
![]() Variations— Parts— | Sakashima, o Impostor3 / 1 Conforme Sakashima, o Impostor entra em jogo, você pode escolher uma criatura em jogo. Se o fizer, Sakashima entra em jogo como uma cópia daquela criatura, a não ser pelo nome que ainda é Sakashima, o Impostor, ela ainda é lendária, e ganha "
LegalitiesNot Legal Alchemy Brawl Future Gladiator Historic Oldschool Pauper Paupercommander Pioneer Premodern Standard Standardbrawl Timeless Legal Commander Duel Legacy Modern Oathbreaker Penny Predh Vintage RulingsIf there is no creature on the battlefield or if you don't choose a creature as Sakashima enters, Sakashima remains a 3/1 Human Rogue.
Sakashima must be on the battlefield at the end of turn in order to return to hand. If Sakashima leaves the battlefield after the ability is activated but before the at-end-of-turn ability resolves, the ability does nothing.
Sakashima doesn't get the return to hand ability unless a creature is copied as Sakashima enters. Sakashima can't copy itself because the choice is made as part of the event that puts it onto the battlefield, and whatever will be copied must already be on the battlefield.
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