Seize the Initiative

Variations

Parts

Seize the Initiative

Instant
Target creature gets +1/+1 and gains first strike until end of turn.

 

The time between spotting a leonin shikari and feeling its claws is just time enough to draw your last breath.

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Explorer
Future
Gladiator
Historic
Oldschool
Pioneer
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Modern
Oathbreaker
Pauper
Paupercommander
Penny
Predh
Vintage

Rulings

2011-01-01

A creature that gains first strike after other creatures with first strike or double strike deal combat damage in the first combat damage step will still deal damage in the second combat damage step.

 

Market Pricing

 NormalFoil
Low$0.01
Median$0.16
High$999.00
Market$0.05
Direct Low$0.01
Buy at TCGPlayer

Other Printings