Seize the Initiative

Variations

Parts

Seize the Initiative

Instant
Target creature gets +1/+1 and gains first strike until end of turn.

 

The time between spotting a leonin shikari and feeling its claws is just time enough to draw your last breath.

 

 

 

Legalities

Not Legal
Standardbrawl
Brawl
Future
Alchemy
Pioneer
Historic
Standard
Gladiator
Oldschool
Premodern
Historicbrawl
Explorer
Timeless
Legal
Duel
Penny
Legacy
Modern
Pauper
Vintage
Commander
Paupercommander
Predh
Oathbreaker

Rulings

2011-01-01

A creature that gains first strike after other creatures with first strike or double strike deal combat damage in the first combat damage step will still deal damage in the second combat damage step.

 

Market Pricing

 NormalFoil
Low$0.10
Median$0.29
High$4.99
Market$0.26
Direct Low$0.25
Buy at TCGPlayer

Other Printings