Massa Chimerica

Variations

Parts

Massa Chimerica

Artefatto
La Massa Chimerica entra nel campo di battaglia con X segnalini carica.
: Fino alla fine del turno, la Massa Chimerica diventa una creatura artefatto Costrutto con "La forza e la costituzione di questa creatura sono pari al numero di segnalini carica su di essa."

 

 

 

Legalities

Legal
Duel
Penny
Predh
Legacy
Modern
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Future
Pauper
Alchemy
Pioneer
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2011-01-01

If you activate Chimeric Mass’s last ability while it has no charge counters on it, it will become a 0/0 creature and be put into its owner’s graveyard as a state-based action.

 

2011-01-01

Activating the last ability while Chimeric Mass is a creature will override any effects that set its power and/or toughness to another number, but effects that modify power and/or toughness without directly setting them will still apply.

 

2011-01-01

If the number of charge counters on Chimeric Mass changes while it is a creature, its power and toughness will change accordingly.

 

2011-01-01

For example, say you activate the last ability of a Chimeric Mass with three charge counters on it. After it resolves, you cast Giant Growth targeting it. It’s now 6/6. Then Diminish (“Target creature becomes 1/1 until end of turn”) is cast targeting it. Once Diminish resolves, Chimeric Mass would be 4/4. Activating Chimeric Mass’s last ability a second time would make it 6/6 again until end of turn.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings