나이트메어 목동

Variations

Parts

나이트메어 목동

부여마법 생물 — 악마
4 / 4
비행
당신이 조종하는 토큰이 아닌 다른 생물이 죽을 때마다, 당신은 그 카드를 추방할 수 있다. 그렇게 한다면, 그 생물의 복사본이지만 1/1이며 자신의 다른 유형에 더불어 나이트메어인 토큰 한 개를 만든다.

 

 

 

Legalities

Legal
Duel
Brawl
Penny
Legacy
Modern
Pioneer
Vintage
Explorer
Historic
Timeless
Commander
Gladiator
Oathbreaker
Not Legal
Predh
Future
Pauper
Alchemy
Standard
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2020-01-24

If the copied creature had in its mana cost, X is considered to be 0.

 

2020-01-24

If the copied creature was copying something else, then the token enters the battlefield as whatever that creature copied.

 

2020-01-24

If the token is a copy of a creature whose power and toughness are defined by an ability (usually printed as */* or similar), the token doesn't copy the ability that defines its power and toughness. It remains a 1/1 creature.

 

2020-01-24

The token copies exactly what was printed on the original creature and nothing else (unless that creature is copying something else; see below). It doesn't copy whether that creature was tapped or untapped, whether it had any counters on it or Auras or Equipment attached to it, or any non-copy effects that had changed its power, toughness, types, color, or so on.

 

2020-01-24

The token copies the creature as it last existed on the battlefield before it died, not as it existed in the graveyard before it was exiled.

 

2020-01-24

If something becomes a copy of the token, the copy is also a 1/1 and a Nightmare.

 

2020-01-24

Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the creature will also work.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings