Avatar: The Last Airbender (tla)

#88 ⸱ Uncommon ⸱ German
Bussardwespen-Kolonie

Variations

Parts

Bussardwespen-Kolonie

2 / 2
Fliegend
Wenn diese Kreatur ins Spiel kommt, kannst du ein Artefakt oder eine Kreatur opfern. Falls du dies tust, ziehe eine Karte.
Immer wenn eine andere Kreatur, die du kontrollierst, stirbt und falls Marken auf ihr lagen, lege ihre Marken auf diese Kreatur.

 

Was die Si-Wong-Wüste nicht überlebt, sorgt dafür, dass die Bussardwespen überleben.

 

 

 

Legalities

Legal
Duel
Brawl
Penny
Legacy
Modern
Alchemy
Pioneer
Vintage
Historic
Standard
Timeless
Commander
Gladiator
Oathbreaker
Standardbrawl
Not Legal
Predh
Future
Pauper
Oldschool
Premodern
Paupercommander

Rulings

2025-10-02

If another creature you control has -1/-1 counters on it when it dies, Buzzard-Wasp Colony's ability will include those as well. This may result in Buzzard-Wasp Colony dying.

 

2025-10-02

You may end up putting the appropriate counters on more than one permanent. For example, if you control two Buzzard-Wasp Colonies when a creature dies, you'll put the appropriate number of each kind of counter onto both of them.

 

2025-10-02

If enough -1/-1 counters are put on a creature you control at the same time to make its toughness 0 or less, Buzzard-Wasp Colony's last ability will see all of the +1/+1 counters it had when it died as well as the -1/-1 counters it had, and an equal number of each of those types of counters (plus any other applicable counters) will be put onto Buzzard-Wasp Colony.

 

2025-10-02

Buzzard-Wasp Colony's last ability doesn't cause you to move counters from the creature that died onto it. Rather, you put the same number of each kind of counter the creature had when it died onto Buzzard-Wasp Colony.

 

2025-10-02

Buzzard-Wasp Colony's last ability puts all counters that were on the creature that died onto Buzzard-Wasp Colony, not just its +1/+1 counters.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings