Time Spiral (tsp) | ||
#211 ⸱ Uncommon ⸱ Spanish |
Variations— Parts— | Sierpe fantasma2 / 0 La Sierpe fantasma entra en juego con cuatro contadores +1/+1 sobre ella. Si se le fuera a hacer daño a la Sierpe fantasma, prevén ese daño. Remueve un contador +1/+1 de la Sierpe fantasma.
LegalitiesNot Legal Alchemy Brawl Explorer Future Gladiator Historic Oldschool Pauper Paupercommander Pioneer Premodern Standard Standardbrawl Timeless Legal Commander Duel Legacy Modern Oathbreaker Penny Predh Vintage RulingsIf damage that would be dealt to this creature can't be prevented, the damage is dealt and a +1/+1 counter is removed from this creature.
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