War of the Spark (war) | ||
| #166 ⸱ Common ⸱ Italian | ||
![]() Variations— Parts— | Domatore di Kronch2 / 1 Travolgere Ogniqualvolta una creatura con forza pari o superiore a 4 entra nel campo di battaglia sotto il tuo controllo, metti un segnalino +1/+1 sul Domatore di Kronch.
LegalitiesNot Legal Alchemy Future Oldschool Predh Premodern Standard Standardbrawl Legal Brawl Commander Duel Gladiator Historic Legacy Modern Oathbreaker Pauper Paupercommander Penny Pioneer Timeless Vintage RulingsIf Kronch Wrangler’s power is raised to 4 or greater as it enters the battlefield, it will cause its own ability to trigger.
If the entering creature’s power changes to 3 or less after it has entered the battlefield, you’ll still put a +1/+1 counter on Kronch Wrangler.
The entering creature must have power 4 or greater as it enters the battlefield, or Kronch Wrangler’s ability won’t trigger. Static abilities that raise (or lower) a creature’s power are taken into account. However, you can’t have a creature with power 3 or less enter the battlefield, raise its power with a spell, an activated ability, or a triggered ability, and have Kronch Wrangler’s ability trigger.
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