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#86 ⸱ Rare ⸱ English |
Variations : 1Parts— | The Flux(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.) I — The Flux deals 4 damage to target creature an opponent controls. II, III, IV, V — Exile the top card of your library. You may play that card this turn. VI — Add six .
LegalitiesNot Legal Standardbrawl Duel Brawl Penny Predh Future Legacy Modern Pauper Alchemy Pioneer Vintage Explorer Historic Standard Commander Gladiator Oldschool Premodern Oathbreaker Historicbrawl Paupercommander Timeless Legal Duel Legacy Vintage Commander Oathbreaker RulingsYou must pay all costs and follow all normal timing rules to play a card with The Flux's middle chapter abilities. For example, you can play a land exiled this way only during your main phase while the stack is empty.
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