Wilds of Eldraine (woe) | ||
#48 ⸱ Rare ⸱ English |
Variations : 1Parts— | Extraordinary JourneyWhen Extraordinary Journey enters the battlefield, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled. Whenever one or more nontoken creatures enter the battlefield, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn.
LegalitiesLegal Standardbrawl Future Duel Brawl Legacy Modern Alchemy Pioneer Vintage Explorer Historic Standard Commander Gladiator Oathbreaker Historicbrawl Penny Timeless Not Legal Duel Brawl Penny Predh Legacy Modern Pauper Alchemy Pioneer Vintage Explorer Historic Standard Commander Gladiator Oldschool Premodern Oathbreaker Historicbrawl Paupercommander Timeless RulingsExtraordinary Journey's second ability applies to all creatures that enter the battlefield from exile or were cast from exile, not just creatures cast with Extraordinary Journey's first ability.
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