Grasp of Fate

Variations

Parts

Grasp of Fate

Enchantment
When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield. (Those permanents return under their owners' control.)

 

"The witch wrapped her heart in briar vines, hid it away in the ancient keep in the depths of the forest. If none could find it, the prophecy could never come to pass." —*Beyond the Great Henge*

 

 

 

Legalities

Legal
Duel
Brawl
Penny
Legacy
Vintage
Historic
Timeless
Commander
Gladiator
Oathbreaker
Not Legal
Predh
Future
Modern
Pauper
Alchemy
Pioneer
Explorer
Standard
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2015-11-04

If Grasp of Fate leaves the battlefield before its triggered ability resolves, no nonland permanents will be exiled.

 

Market Pricing

 NormalFoil
Low$0.04
Median$0.25
High$20.00
Market$0.19
Direct Low$0.04
Buy at TCGPlayer

Other Printings

 NormalFoil
Doctor Who$2.02
Doctor Who$0.16
Doctor Who$0.28
Doctor Who$1.38
Commander Masters$0.22
The List$0.21
Legendary Cube Prize Pack
Commander 2015$0.55

Pricing data provided by TCGPlayer