Worldwake (wwk) | ||
#17 ⸱ Uncommon ⸱ English |
![]() Variations— Parts— | Refraction TrapIf an opponent cast a red instant or sorcery spell this turn, you may pay Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to any target.
LegalitiesLegal Duel Penny Predh Legacy Modern Vintage Commander Oathbreaker Not Legal Brawl Future Pauper Alchemy Pioneer Explorer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl Paupercommander Penny RulingsIf the targeted permanent or player is an illegal target by the time Refraction Trap resolves, the entire spell doesn’t resolve. No damage will be prevented.
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