Worldwake (wwk) | ||
#17 ⸱ Uncommon ⸱ English |
Variations— Parts— | Refraction TrapIf an opponent cast a red instant or sorcery spell this turn, you may pay rather than pay this spell's mana cost. Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to any target.
LegalitiesNot Legal Standardbrawl Brawl Future Pauper Alchemy Pioneer Historic Standard Gladiator Oldschool Premodern Historicbrawl Paupercommander Explorer Timeless Legal Duel Penny Legacy Modern Vintage Commander Predh Oathbreaker RulingsIf the targeted permanent or player is an illegal target by the time Refraction Trap resolves, the entire spell doesn’t resolve. No damage will be prevented.
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