Hexerei
Bestimme eine Kreatur deiner Wahl, die du kontrollierst. Lege für jede Kreatur in deiner Abenteurergruppe eine +1/+1-Marke auf die bestimmte Kreatur. (Deine Abenteurergruppe besteht aus bis zu je einem Kleriker, Krieger, Räuber und Zauberer)
If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can’t choose to have it be just one by counting the Cleric Wizard first as a Cleric.