Zendikar Rising (znr) | ||
#128 ⸱ Common ⸱ English |
Variations— Parts— | Subtle StrikeChoose one or both — • Target creature gets -1/-1 until end of turn. • Put a +1/+1 counter on target creature.
LegalitiesNot Legal Alchemy Future Oldschool Predh Premodern Standard Standardbrawl Legal Brawl Commander Duel Explorer Gladiator Historic Legacy Modern Oathbreaker Pauper Paupercommander Penny Pioneer Timeless Vintage RulingsIf you choose both modes and one target becomes illegal before Subtle Strike resolves, the other target is affected as appropriate.
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