Zendikar Rising (znr) | ||
#128 ⸱ Common ⸱ French |
Variations— Parts— | Frappe subtileChoisissez l'un ou les deux — • Une créature ciblée gagne -1/-1 jusqu'à la fin du tour. • Mettez un marqueur +1/+1 sur une créature ciblée.
LegalitiesNot Legal Standardbrawl Oldschool Premodern Future Brawl Alchemy Standard Predh Timeless Legal Duel Brawl Penny Future Legacy Modern Pauper Alchemy Pioneer Vintage Historic Standard Commander Gladiator Historicbrawl Paupercommander Explorer Oathbreaker Timeless RulingsIf you choose both modes and one target becomes illegal before Subtle Strike resolves, the other target is affected as appropriate.
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