Zendikar Rising (znr) | ||
#145 ⸱ Rare ⸱ English |
Variations : 1Parts : 2 | Kargan Intimidator3 / 1 Cowards can't block Warriors. : Choose one that hasn't been chosen this turn — • Kargan Intimidator gets +1/+1 until end of turn. • Target creature becomes a Coward until end of turn. • Target Warrior gains trample until end of turn.
LegalitiesNot Legal Alchemy Brawl Future Historic Oldschool Pauper Paupercommander Predh Premodern Standard Standardbrawl Legal Commander Duel Explorer Gladiator Legacy Modern Oathbreaker Penny Pioneer Timeless Vintage RulingsOnce a creature has blocked a Warrior, turning that creature into a Coward won’t remove it from combat or cause the Warrior to become unblocked.
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