Journey to Oblivion

Variations

Parts

Journey to Oblivion

Enchantment
This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
When Journey to Oblivion enters the battlefield, exile target nonland permanent an opponent controls until Journey to Oblivion leaves the battlefield.

 

 

 

Legalities

Legal
Duel
Brawl
Penny
Future
Legacy
Modern
Alchemy
Pioneer
Vintage
Historic
Standard
Commander
Gladiator
Historicbrawl
Explorer
Oathbreaker
Timeless
Not Legal
Pauper
Oldschool
Premodern
Paupercommander
Future
Brawl
Alchemy
Standard
Predh
Penny
Timeless
Standardbrawl

Rulings

2020-09-25

To determine “the number of creatures in your party,” check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks.

 

Market Pricing

 NormalFoil
Low$0.01
Median$0.20
High$5.00
Market$0.03
Direct Low
Buy at TCGPlayer

Other Printings