Zendikar Rising (znr) | ||
#17 ⸱ Uncommon ⸱ English |
Variations— Parts— | Journey to OblivionThis spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) When Journey to Oblivion enters, exile target nonland permanent an opponent controls until Journey to Oblivion leaves the battlefield.
LegalitiesNot Legal Alchemy Future Oldschool Pauper Paupercommander Penny Predh Premodern Standard Standardbrawl Legal Brawl Commander Duel Explorer Gladiator Historic Legacy Modern Oathbreaker Pioneer Timeless Vintage RulingsIf Journey to Oblivion leaves the battlefield before its triggered ability resolves, the target permanent won't be exiled.
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