Journey to Oblivion

Variations

Parts

Journey to Oblivion

Enchantment
This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.

 

 

 

Legalities

Legal
Duel
Brawl
Legacy
Modern
Pioneer
Vintage
Explorer
Historic
Timeless
Commander
Gladiator
Oathbreaker
Not Legal
Penny
Predh
Future
Pauper
Alchemy
Standard
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2020-09-25

If Journey to Oblivion leaves the battlefield before its triggered ability resolves, the target permanent won't be exiled.

 

Market Pricing

 NormalFoil
Low$0.01
Median$0.19
High$4.99
Market$0.05
Direct Low
Buy at TCGPlayer

Other Printings