Zendikar Rising (znr) | ||
#17 ⸱ Uncommon ⸱ English |
Variations— Parts— | Journey to OblivionThis spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) When Journey to Oblivion enters the battlefield, exile target nonland permanent an opponent controls until Journey to Oblivion leaves the battlefield.
LegalitiesLegal Duel Brawl Penny Future Legacy Modern Alchemy Pioneer Vintage Historic Standard Commander Gladiator Historicbrawl Explorer Oathbreaker Timeless Not Legal Pauper Oldschool Premodern Paupercommander Future Brawl Alchemy Standard Predh Penny Timeless Standardbrawl RulingsTo determine “the number of creatures in your party,” check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks.
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