Zendikar Rising (znr) | ||
#171 ⸱ Uncommon ⸱ English |
Variations— Parts— | Thundering Sparkmage2 / 2 When Thundering Sparkmage enters the battlefield, it deals X damage to target creature or planeswalker, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
LegalitiesNot Legal Standardbrawl Pauper Oldschool Premodern Future Brawl Alchemy Standard Predh Penny Timeless Legal Duel Brawl Penny Future Legacy Modern Alchemy Pioneer Vintage Historic Standard Commander Gladiator Historicbrawl Explorer Oathbreaker Timeless Restricted Paupercommander RulingsTo determine “the number of creatures in your party,” check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks.
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