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Zendikar Rising (znr)

#331 ⸱ Rare ⸱ English
Master of Winds

Variations

Parts : 1

Master of Winds

Creature — Sphinx Wizard
1 / 4
Flying
When Master of Winds enters, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn.

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Future
Historic
Oldschool
Pauper
Paupercommander
Predh
Premodern
Standard
Standardbrawl
Legal
Commander
Duel
Explorer
Gladiator
Legacy
Modern
Oathbreaker
Penny
Pioneer
Timeless
Vintage

Rulings

2020-09-25

Effects that modify the power or toughness of Master of Winds without setting it will apply to its new base power and toughness no matter when they started to take effect. The same is true for counters that change its power and toughness.

 

Market Pricing

 NormalFoil
Low$0.10
Median$0.45
High$10.00
Market$0.24
Direct Low
Buy at TCGPlayer

Other Printings