Home
Sets
Rules
Mobile App
EN
Zendikar Rising (znr)
#A-68 ⸱ Rare ⸱ English
Variations
—
Parts : 1
Master of Winds
Combo Piece
A-Master of Winds
Creature — Sphinx Wizard
1 / 5
Flying
When Master of Winds enters, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 5/1 or 1/5 until end of turn.
Legalities
Not Legal
Duel
Penny
Predh
Future
Legacy
Modern
Pauper
Alchemy
Pioneer
Vintage
Explorer
Standard
Timeless
Commander
Gladiator
Oldschool
Premodern
Oathbreaker
Standardbrawl
Paupercommander
Legal
Brawl
Historic
Rulings
—
Market Pricing
Normal
Foil
Low
—
—
Median
—
—
High
—
—
Market
—
—
Direct Low
—
—
Other Printings
—