Zendikar Rising (znr) | ||
| #A-68 ⸱ Rare ⸱ English | ||
![]() Variations— Parts : 1 | A-Master of Winds1 / 5 Flying When Master of Winds enters, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 5/1 or 1/5 until end of turn.
LegalitiesNot Legal Duel Penny Predh Future Legacy Modern Pauper Alchemy Pioneer Vintage Standard Timeless Commander Gladiator Oldschool Premodern Oathbreaker Standardbrawl Paupercommander Legal Brawl Historic Rulings— | Market Pricing
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