Home
Sets
Rules
Mobile App
EN
Zendikar Rising (znr)
#A-68 ⸱ Rare ⸱ English
Variations
—
Parts : 1
Master of Winds
Combo Piece
A-Master of Winds
Creature — Sphinx Wizard
1 / 5
Flying
When Master of Winds enters, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 5/1 or 1/5 until end of turn.
Legalities
Not Legal
Alchemy
Commander
Duel
Explorer
Future
Gladiator
Legacy
Modern
Oathbreaker
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Vintage
Legal
Brawl
Historic
Rulings
—
Market Pricing
Normal
Foil
Low
—
—
Median
—
—
High
—
—
Market
—
—
Direct Low
—
—
Other Printings
—