Zendikar Rising (znr) | ||
#50 ⸱ Common ⸱ English |
Variations— Parts— | Chilling TrapTarget creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
LegalitiesNot Legal Alchemy Future Oldschool Penny Predh Premodern Standard Standardbrawl Legal Brawl Commander Duel Explorer Gladiator Historic Legacy Modern Oathbreaker Pauper Paupercommander Pioneer Timeless Vintage RulingsIf the target creature is an illegal target by the time Chilling Trap tries to resolve, the spell doesn’t resolve. You don’t draw a card if you control a Wizard.
| Market Pricing
Other Printings
|