Zendikar Rising (znr) | ||
#50 ⸱ Common ⸱ English |
Variations— Parts— | Chilling TrapTarget creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
LegalitiesLegal Duel Brawl Penny Future Legacy Modern Pauper Alchemy Pioneer Vintage Historic Standard Commander Gladiator Historicbrawl Paupercommander Explorer Oathbreaker Timeless Not Legal Oldschool Premodern Future Brawl Alchemy Standard Predh Penny Timeless Standardbrawl RulingsIf the target creature is an illegal target by the time Chilling Trap tries to resolve, the spell doesn’t resolve. You don’t draw a card if you control a Wizard.
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