Elettromante Ardente

Variations

Parts

Elettromante Ardente

Creatura — Mago Umano
3 / 2
Quando l'Elettromante Ardente entra nel campo di battaglia, aggiungi per ogni creatura nella tua compagnia. (La tua compagnia può includere fino a un Chierico, un Farabutto, un Guerriero e un Mago.)

 

"Credimi, non avremo bisogno di torce."

 

 

 

Legalities

Legal
Duel
Brawl
Penny
Legacy
Modern
Pauper
Pioneer
Vintage
Explorer
Historic
Timeless
Commander
Gladiator
Oathbreaker
Paupercommander
Not Legal
Predh
Future
Alchemy
Standard
Oldschool
Premodern
Standardbrawl

Rulings

2020-09-25

An ability referring to the number of creatures in your party gets a number from zero to four. Such abilities never ask which creatures are in your party, and you never have to designate specific creatures as being in your party. You can’t choose to exclude creatures from this count to lower the number.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings