Zendikar Rising (znr) | ||
| #98 ⸱ Mythic ⸱ Japanese | ||
![]() Variations : 1Parts— | 最後の血の長、ドラーナ4 / 4 飛行 最後の血の長、ドラーナが攻撃するたび、防御プレイヤーは、あなたの墓地から伝説でないクリーチャー・カード1枚を選ぶ。あなたはそのカードを、+1/+1カウンターが追加で1個置かれた状態で戦場に戻す。そのクリーチャーは、それの他のタイプに加えて吸血鬼でもある。
LegalitiesLegal Duel Brawl Penny Legacy Modern Pioneer Vintage Historic Timeless Commander Gladiator Oathbreaker Not Legal Predh Future Pauper Alchemy Standard Oldschool Premodern Standardbrawl Paupercommander RulingsThe returned creature remains a Vampire in addition to its other types even after Drana leaves the battlefield.
The defending player chooses a card and you put it onto the battlefield all while Drana's ability is resolving. No player may take actions in between those events.
Because all attackers are declared at the same time, the returned creature can't attack during the same combat it returns, even if it has haste.
If Drana attacks a planeswalker, that planeswalker's controller is the defending player.
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