Classic Sixth Edition (6ed) | ||
#146 ⸱ Rare ⸱ German |
![]() Variations— Parts— | Nachtmahr* / * Fliegend Die Stärke und Widerstandskraft des Nachtmahrs ist gleich der Anzahl der Sümpfe, die Du kontrollierst.
LegalitiesLegal Duel Brawl Penny Predh Legacy Modern Alchemy Pioneer Vintage Explorer Historic Timeless Commander Gladiator Oldschool Premodern Oathbreaker Not Legal Future Pauper Standard Standardbrawl Paupercommander RulingsNightmare’s ability counts all lands you control with the subtype Swamp, not just ones named Swamp.
If you control 0 swamps, then the Nightmare has 0 toughness and will be put into its owner’s graveyard as a state-based action right before the next player gains priority.
Nightmare’s power and toughness changes as the number of Swamps you control changes.
The ability that defines Nightmare’s power and toughness works everywhere, not just on the battlefield.
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