アーティファクト — 装備品
装備しているクリーチャーは+0/+1の修整を受け護法

を持つ。(装備しているクリーチャーが対戦相手がコントロールしている呪文や能力の対象になるたび、そのプレイヤーが

を支払わないかぎり、その呪文や能力を打ち消す。)
装備

。毎ターン1回しか起動できない。
Only the total life lost is considered, not any life that opponent may have gained. For example, if an opponent loses 4 life, then gains 5 life, then creatures you control deal 3 combat damage to them, the emblem's ability will trigger and the opponent will lose 1 life.
If a creature with ward is equipped with Leather Armor, becoming the target of a spell or ability an opponent controls will cause both ward abilities to trigger.
The emblem's triggered ability checks the total amount of life that opponent has lost over the entire turn after the creatures you control deal combat damage to them. If the amount is 8 or greater, the ability won't trigger.