Final Fantasy (fin) | ||
| #170 ⸱ Rare ⸱ Spanish | ||
![]() Variations— Parts— | Zell Dincht0 / 3 Puedes jugar una tierra adicional en cada uno de tus turnos. Zell Dincht obtiene +1/+0 por cada tierra que controlas. Al comienzo de tu paso final, regresa una tierra que controlas a la mano de su propietario.
LegalitiesLegal Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Penny Pioneer Standard Standardbrawl Timeless Vintage Not Legal Oldschool Pauper Paupercommander Predh Premodern RulingsThe effect of Zell Dincht's first ability is cumulative with similar effects. For example, if you control both Zell Dincht and Exploration (an enchantment with "You may play an additional land on each of your turns"), you'll be able to play three lands during each of your turns.
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