Magic 2010 (m10)

#214 ⸱ Rare ⸱ French
Armure fléaumage

Variations

Parts

Armure fléaumage

Artefact : équipement
La créature équipée gagne +2/+4 et perd le vol.
Prévenez toutes les blessures non-combat qui devraient être infligées à la créature équipée.
Équipement ( : Attachez à la créature ciblée que vous contrôlez. N'attachez l'équipement que lorsque vous pourriez lancer un rituel.)

 

 

 

Legalities

Legal
Duel
Penny
Predh
Legacy
Modern
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Future
Pauper
Alchemy
Pioneer
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2009-10-01

Combat damage is the damage that’s dealt automatically by attacking and blocking creatures, even if it’s redirected (by Harm’s Way, perhaps). Noncombat damage is any other damage (generally, it’s damage dealt as the result of a spell or ability).

 

2009-10-01

Magebane Armor can equip a creature that doesn’t have flying. The “lose flying” effect just won’t do anything in that case.

 

2009-10-01

Magebane Armor causes the equipped creature to lose flying at the time it became equipped. Any ability that grants that creature flying that starts to work later (such as a Jump that resolves later, or a Levitation that comes under your control later) will work normally.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings