Magic 2010 (m10)

#214 ⸱ Rare ⸱ Italian
Armatura Rovinamaghi

Variations

Parts

Armatura Rovinamaghi

Artefatto — Equipaggiamento
La creatura equipaggiata prende +2/+4 e perde volare.
Previeni tutto il danno non da combattimento che verrebbe inflitto alla creatura equipaggiata.
Equipaggiare (: Assegna a una creatura bersaglio che controlli. Equipaggia solo quando potresti lanciare una stregoneria.)

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Future
Gladiator
Historic
Oldschool
Pauper
Paupercommander
Pioneer
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Modern
Oathbreaker
Penny
Predh
Vintage

Rulings

2009-10-01

Combat damage is the damage that’s dealt automatically by attacking and blocking creatures, even if it’s redirected (by Harm’s Way, perhaps). Noncombat damage is any other damage (generally, it’s damage dealt as the result of a spell or ability).

 

2009-10-01

Magebane Armor can equip a creature that doesn’t have flying. The “lose flying” effect just won’t do anything in that case.

 

2009-10-01

Magebane Armor causes the equipped creature to lose flying at the time it became equipped. Any ability that grants that creature flying that starts to work later (such as a Jump that resolves later, or a Levitation that comes under your control later) will work normally.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Printings

 NormalFoil
Magic 2010