Biomancer's Familiar

Variations

Parts

Biomancer's Familiar

Creature — Mutant
2 / 2
Activated abilities of creatures you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.

 

 

 

Legalities

Not Legal
Alchemy
Future
Oldschool
Pauper
Paupercommander
Predh
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Explorer
Gladiator
Historic
Legacy
Modern
Oathbreaker
Penny
Pioneer
Timeless
Vintage

Rulings

2019-01-25

Biomancer’s Familiar affects only abilities of creatures you control on the battlefield. The costs of activated abilities of creature cards that work in other zones (such as cycling) won’t be reduced.

 

2019-01-25

Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities are activated abilities and will have colons in their reminder text. Triggered abilities (starting with “when,” “whenever,” or “at”) are unaffected by the cost reduction ability of Biomancer’s Familiar.

 

2019-01-25

An ability that has only one generic mana and some amount of other mana symbols in its activation cost will have its cost reduced by .

 

2019-01-25

The last ability of Biomancer’s Familiar doesn’t add or remove any counters. It just lets the creature adapt despite already having +1/+1 counters on it.

 

Market Pricing

 NormalFoil
Low$3.33
Median$5.05
High$10.35
Market$4.26
Direct Low
Buy at TCGPlayer

Other Printings

 NormalFoil
Ravnica Allegiance Promos$3.76

Pricing data provided by TCGPlayer